Open Roleplay Tidbits

The following pieces of info are to empower you to have the best time you can roleplaying within Cormyr. These are typical points of confusion I'd like to clarify, and so this list will grow over time.

Keep in mind, these are with respect to open roleplay, i.e. time without a GM.

The tavern map and tokens are just visual aids!
A long time ago, in the beginning of the campaign, we simply put up a birds-eye view map of Suzail in the Roll20 room during the open roleplay time between encounters. It was pretty soon after that, however, that players asked for some visual adis to represent the common areas such as the Dragon's Jaws Inn to help them facilitate some more in-depth roleplay between encounters and even to practice grid-based movements for some of the abilities they'd gained from leveling up, etc. This was, is, and always will be a great idea.

Let me stress, however -- The maps on the main page during open roleplay periods are not meant to dictate the entirety of where you can and cannot roleplay within the city. During these times, the idea is that characters are off duty. They could be down on the docks, in the park, at a restaurant, training in the small forests nearby, fishing, swimming, rolling in the mud, banging their head against a doorway, helping a grandma cross the street -- you get the picture. It's simply not practical or feasible to procure and display maps for a million different areas on the main page of Roll20, and even if it were, I wouldn't want to. Because even if you could, the more you show, the more it gives the message that those areas are the limit of what is permissible. So, please, We will always endeavor to provide a fun and reasonably expansive set of visual aids in the form of the Dragon's Jaws Inn and the immediately surrounding area.

But please do your part -- be respectful of your fellow players and don't try and 'reserve' spaces in the communal map areas, don't vandalize the communal areas by leaving superfluous drawings around, and please try not to limit yourself to what is visually available -- try to expand your roleplay using your imagination and have some fun in the rest of the city even if you don't use your tokens.

Roleplay is an exercise in imagination. If you open up to text-based roleplay, you'll find so much more fun in the ability to play with your friends.

Forgotten Realms and Cormyr info can be found on this Wiki
Information about the campaign setting, including interesting info such as the fact that the current in-game year is 1374 DR (Meaning we are firmly set in the era of the 3e D&D Forgotten Realms sourcebooks, pre-spellplague), can be found on this wiki.

For more information, please see our Wiki page here:

https://cormyr.fandom.com/wiki/Overview_of_Cormyr_and_Suzail