Transfer a Character to a GM's Room

In Cormyr we try very hard to keep our main room clear -- of excess Roll20 handouts, sheets, maps, etc -- but also of players making rolls, OOC comments, and other things so that people can open roleplay at any time. This means that if there are a dozen people online at a given time, for instance, and five are embarking on a high-level adventure that the others cannot participate in, then the remaining people should be free to continue in open roleplay.

To facilitate this, each GM has their own spin-off room to run their encounters. Using the all-access character vault system in Roll20, it's very easy to send your character off on an adventure in that GM's Roll20 room. It takes less than a minute, and doesn't involve deleting anything or taking any risk for your character. Here's a step-by-step guide with some less-than-impressive illustrations to guide you!